PM3.6 - Donkey Kong - Action - 0x112 SpecialN
            Entry Script
            - IntVariableSet { variable: RandomAccessInt (0x1), value: -1 }
- IntVariableSet { variable: RandomAccessInt(ThrowDataParam1), value: -1 }
- CreateInterrupt { interrupt_id: None, action: 0x12e, requirement: (AnimationEnd) }
- if ((LongtermAccessInt(Temp1) GreaterThanOrEqual InternalConstantInt (0x5dc0))) - CreateInterrupt { interrupt_id: None, action: 0x130, requirement: (ButtonTap) }
 
- else- IntVariableSet { variable: RandomAccessInt (0x0), value: 0 }
 
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- loop Infinite times: - if (OnGround) - SetEdgeSlide(StayOn)
- UnknownEvent { namespace: 0x8, code: 0x1, unk1: 0x0, arguments: [Value(0)] }
- SetAirGround(6)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition)) - ChangeSubactionRestartFrame(SpecialNStart)
 
- else- ChangeSubaction(SpecialNStart)
 
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
 
- else- SetEdgeSlide(Airbourne)
- UnknownEvent { namespace: 0x8, code: 0x1, unk1: 0x0, arguments: [Value(4)] }
- SetAirGround(10)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition)) - ChangeSubactionRestartFrame(SpecialAirNStart)
 
- else- ChangeSubaction(SpecialAirNStart)
 
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
 
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- LoopRest
 
Exit Script
            - if ((InternalConstantInt(CurrentAction) NotEqual scalar(302))) - IfStatementAnd ((InternalConstantInt(CurrentAction) NotEqual scalar(303)))
- IfStatementAnd ((InternalConstantInt(CurrentAction) NotEqual scalar(304)))
- IntVariableSet { variable: LongtermAccessInt(Temp1), value: 0 }